Back to the Italian Wars – crossbows and arquebusiers

After spending the last nine months on my Cossack Uprising project, I am moving back to my ongoing Italian Wars project for a while. I did purchase a 28mm Ottoman Army over the Christmas period, but that will have to wait a few months.

The main emphasis of the next few months will be rounding out the forces of the Italian City States. I am hoping to increase my forces for a possible large scale outing in the fall at Historicon, if the world returns to normal by then.

For the mounted troops, this will involve Condottieri and their retinue, Lance Spezzate and Famiglia Ducale. In my next blog post I plan to go into the organization of the cavalry in some detail.

For the foot troops, I have started with some generic Italian crossbows and arquebusiers. In this batch there are 16 figures from the Assault Group. This will be mounted on two skirmish bases, each with eight figures. The ones shown here will probably end up in the service of Venice. I have another 32 similar figures on the paint bench.

Front view of the arquebusiers and crossbow

The figures are relatively easy to paint. After my cossack uprising project, I have found myself using a more subdued color palette than I normally use for the Italian wars. However, I am happy how these figures have turned out. I don’t need these City State troops looking as bright and colorful as the Gendarmes, Knights and Landschnekts.

Rear view of the arquebusiers and crossbow.

Most of the Italian foot troops will be lighter troops like these. I plan to do a longer post within a week, with some details on how I organize the cavalry. The post will have some pictures of some mounted Milanese shot figures that I also painted this week.

Maps of Europe – 1550 and 1650

Two of my main projects are the Italian Wars in the early 16th Century and the Khmelnytsky Uprising in the mid 17th Century, both in 28mm. For my planned hobby room, I wanted to have some maps on the wall showing how Europe looked in these periods. Hence my search for maps of Europe – 1550 and 1650 that would look good on a wall.

I found an artist called Cyowari on a site called Redbubble. The subdued colors of the prints were just what I was looking for. I ordered the small size of 21.9″ wide by 16.4″ high for around $25 a print. Although this size is the smallest it is still quite a reasonable size to put on the wall, especially as I was looking for two complimentary maps. There are two larger sizes available with the largest being 44″ x 33″ for approximately $50 each. The larger sizes would have been too big for what I was looking for, but I am sure that they would look great in the right situation. Shipping was an additional $6.

The 1650 map

Both the 1550 and 1650 maps.

I then went to Framesbymail to order the frames and matting. The frames were actually significantly more expensive than the maps themselves. There are certainly cheaper options for framing available, but I was looking for a quality product.

I am very happy with how the maps look. The two of them together show how Europe changed and was shaped during the 16th and 17th centuries. The maps allow me to see how some of the many conflicts of the period related to each other. They also will look great on the hobby room wall. I would recommend these Maps of Europe – 1550 and 1650, as well as other maps by the same artist.

Can you ever have too many Swiss pike?

I have seen the question of can you ever have too many Landsknechts asked, but never the question can you ever have too many Swiss? Here is an update on my Swiss pike blocks.

I am currently painting figures for the battle of Bicocca that I hope to put on at Historicon 2020. One of the main elements of the battle were the two Swiss pike blocks, one from the Rural Cantons and one from the Urban Cantons. Each pike block was about 8,000 men which at a 50:1 figure ration is 160 figures. I have chosen to represent each block by a 12×12 block of 144 figures and 16 skirmishers with arquebus or crossbows. This comes out exactly to the 160 figures each.

All of the Swiss are now ready for Historicon

Each of the Swiss pike blocks has about 15 flags each, which makes them look quite impressive on the table. I have placed Urban Canton flags on one pike block and Rural Canton flags on the other pike block; how to select flags for Swiss pike blocks was discussed in my recent blog post on Swiss Flags. As the Swiss at Bicocca were in French service I have also added about three flags with the French cross to each of the pike blocks.

Some French cross flags can be seen mixed in with the Swiss Canton and city flags.
The 4 units of 8 skirmishers up front with two light guns.
A closer view of the advancing pike blocks with the bear command base up front.

Next on my painting list for Bicocca is some SteelFist Landsknecht flag bearers. I have two 10×10 (100 figure) Landsknecht pike blocks, one has flags for Imperial service and the other has flags for French Black Band service. I will be painting about six Imperial Flag carriers so that I can convert the Black Band pike block to Imperial Service. It should be fun having two large Imperial Landsknecht pike blocks go up against the massive Swiss Pike blocks when I finally get to play the Battle of Bicocca.

Black Band of Giovanni de’ Medici – update

This post is a quick update on the Black Band of Giovanni de’ Medici that I am painting for the Battle of Bicocca game that I am planning to put on at Historicon 2020. The initial post in January gave some of my thoughts on the unit composition.

Unit composition

I had initially planned to have:

  • 24 pike
  • 32 arquebusiers
  • 16 mounted shot
  • 8 medium cavalry with lance and burgonet
  • 1 command group of 2 mounted figures representing Giovanni

I have stuck reasonably well to this list, but I did paint 16 medium cavalry rather than the initial 8 that I had planned; this was mainly because I had them in my lead pile. Extra medium cavalry can always be used in a game and I can always repurpose them by using an alternative flag.

The command base still needs to be completed over the next few weeks; I plan to use two SteelFist Gendarmes and paint Giovanni in some black armor that I have seen in a portrait of him on Wikipedia. I might also add a few hunting dogs to the command base, again from SteelFist Miniatures. I also have ordered a few more Black Band of Giovanni flags from Pete’s Flags which I will add to the medium cavalry and the command base on the basis that you can never have too many flags.

Photos of the figures

Here are some photos of the Black Band:

16 mounted shot at the front in skirmish order, a mixture of crossbows and arquebusiers from The Assault Group. The skirmish bases are from Litko.
The 16 medium cavalry using figures from SteelFist miniatures using their Archers (REN.16/17/18) with some of their LAN.26
pack of Burgonets to replace the standard helmets
A pike block of 24 figures with 4 groups of 8 arquebusier figures in skirmish order up front. The infantry are all from The Assault Group.
The medium cavalry are still waiting for their flags which I expect to arrive next week. I may add a third fag to the pike block.

Final thoughts on the Black Band of Giovanni

Overall this representation of the Black Band of Giovanni will give one player an interesting mix of units to command. They certainly don’t have the raw power to mix it up with large Swiss Pike Blocks or massed Gendarmes. However, they are more than capable of maneuvering and using their shot units to deal damage to the enemy while having the support of the pike block and medium cavalry if the enemy start to get too close.

This force is certainly not as colorful as some of the other units in my Italian Wars collection, but they do make a cohesive force. I quite like the way that the dark red and grey color scheme worked out.

Battle of Novara (Ariotta) – After action report

Yesterday at our local club’s game day, I was able to get out my Italian Wars troops for a refight of the 1513 Battle of Novara (Ariotta). John and Lou took the Swiss troops while Pete and Dave took the French.

The initial set up was broadly in line with the recent blog post on the Battle of Ariotta. I did make a few changes:

  • The Swiss Pike block C on their left flank I increased from 24 to 36 figures to give them a fighting chance.
  • I added two “small” artillery pieces to the forces on the Swiss left flank. These turned out to be reasonably ineffectual, so did not make much difference to the game.
  • The Swiss reserves were increased from one pike block of 36 figures to two pike blocks of 36 figures. These were never intended to be deployed as they arrived too late for the battle. However, the French player did not know this information, so it kept them honest as in the real battle there was always the threat that they could arrive.

Here are a few photos of the initial deployments:

Two units of Swiss “Enfant Perdue” in skirmish order emerge from the woods.

The Swiss “Enfant Perdue” in skirmish order emerged from the woods near the village of Ariotta to start the game. Their job was charge at the French cannons to try and capture them. In the actual battle this attack failed, but in our game, due to some fantastic command rolling on the dice (snake eyes), Lou manage to assault the guns on the first turn. The guns were initially disordered due to the Swiss surprise attack so this reduced the effectiveness of the fire. The three French guns quickly fell to the Swiss, who then decided that they didn’t want to man the captured guns, but instead decided to assault the Landsknecht arquebusiers coming up in support.

A view from the French side of the Enfant Perdue exiting the woods to start the battle. The marsh can be seen to the right.

The main French force was deployed the other side of the Marsh. This consisted on the French infantry and a mass of Gendarmes. They were facing Novara, expecting the Swiss attack to come from the front. The Swiss had other ideas.

The deployment of the French facing towards Novara, expecting the Swiss advance from the front.
A closer view of the French. Note the disorder markers near the French to simulate the surprise of the Swiss attack. These would be removed at the end of the French first turn (although the elite Gendarmes could roll it off at the start of the turn).
The French camp behind the Gendarmes

Here is a view of the entire table of the Battle of Novara (Ariotta).

A view of the whole table. Note the small unit of Stradiots covering the French flank. The Stradiots were on guard duty so they were not disordered to start the game.
The French showing the commander labels.

The Swiss on the left flank were off the table to start the game. The picture below shows the Swiss pike block C, the two small canons and the Milanese knights. Also shown are the two reserve Swiss pike blocks which never actually deployed on table.

After the initial success of the Enfant Perdue, the two main Swiss Pike blocks emerged from the woods, one to the front of the Landsknechts and one to their flank. The unit on the flank then immediately moved to engage, while the one to the front decided to move towards the French infantry (as actually happened at the real battle).

The most bloody engagement of the game.

The French decided to completely ignore the plight of their German mercenaries and proceeded to send all of their cavalry and half of their infantry towards the Swiss left. The half of the French infantry that was meant to move towards the marsh and the Swiss right, failed several command rolls and refused to go the aid of the Germans.

Pete, who was commanding the Landsknechts was therefore left to fend for himself, which is exactly what occurred at the real battle. There was a bloody clash with the Swiss Pike block which had emerged on their flank. This clash went back and forward over about four or five turns with both sides suffering heavy casualties. Eventually the Landsknechts, with no support arriving were completely wiped out, again, as happened at the actual battle.

This defeat left the two massive Swiss pike blocks to march on the flank of the French main forces. Some great command rolling again by Lou enable them both to fly down the table.

The Swiss marching unopposed on the French flank.
Lou celebrating the victory over the Landsknechts and Pete pondering what could have been if he had received support from the French.

The Swiss once they appeared on the French flank quickly routed the French infantry that was meant to go to the aid of the Germans, leaving them to march unopposed into the French camp.

On the French right the gendarmerie commanded by Dave had pinned down the small Swiss force and had quickly routed the Milanese knights and overrun the Swiss artillery. They then surrounded the lone Swiss pike block on that flank. John, who was commanding this small Swiss flank force was coming under great pressure.

The Swiss pike block set their pikes to receive the Gendarmes and prepared for a bad day.

The pike block quickly became surrounded by the Gendarmerie. but valiantly fought off several rounds of attack. A unit of Gendarmes and a unit of archers became shaken and retreated, it was 2 : 0 to the Swiss. A third wave of attacks came in with units attacking both the flank and the front. With all of the damaged that they had suffered, this was too much for the Swiss, who routed off the table.

But John and his small band of Swiss had done their job. They had drawn the attention of the entire French Gendarmerie away from the main Swiss assault on the other flank. This had enable the Swiss commanded by Lou to rout the Landsknechts and half of the French infantry and then march into the French camp.

As in the real Battle of Novara (Ariotta), the French cavalry then decided that enough was enough. With no desire to engage the two massive Swiss Pike blocks without infantry or artillery support, they decided to leave the table in good order in the direction of Milano, bragging about how they had routed a Swiss pike block.

The final view before the French Gendarmes decided to leave the field of battle.

Overall I was really pleased with how closely our game simulated the real Battle of Novara (Ariotta). This result was achieved without the players knowing much about the battle in advance of the game. There were a few minor differences:

  • The enfant perdue managed to over run the French guns in our game due to some incredible die rolling.
  • Robert III de la Marck, did not manage to take any gendarmes over to support the Landsknechts and rescue his son.
  • The small Swiss force on their left flank saw far more action in our game than in the real battle and they were destroyed in our game.

It would be interesting to see how the Battle of Novara (Ariotta) would play out if the French commander chose to ignore the small Swiss force on their right and send the majority of their infantry and cavalry in support of the Landsknechts. If the cavalry could fix the Swiss pike, their artillery and crossbows could rain down fire into the immobile pike blocks. But that is a game for another day.

The Italian Wars in 28mm, a growing collection.

Next weekend I will be hosting the Battle of Ariotta (1513) at our local club’s Game Day. I needed to sort out which figures I will be taking so I decided to lay everything out on the kitchen counter to make things easier. It has been a while since I have had all of the figures out, so it surprised me how much the collection of Italian Wars in 28mm has grown.

The current collection
A closer view of some of the Swiss and Landsknecht pike blocks

I have about 200 cavalry and 900 infantry figures painted at the moment. My first figures arrived from SteelFist in December 2017, so this quantity represents about two years of work.

I am aiming to finish my collection of Italian Wars in 28mm later this year and I am planning for a total of around 300 cavalry and 1,100 infantry. That should allow me to represent any of the battles in the Italian Wars. Most of these figures should be on display at Historicon in July 2020, where I am hoping to run the Battle of Bicocca as a participation game.

I plan to take a lot of photos next weekend during the Battle of Ariotta game, so look out for an After Action Report in the next few weeks.

Black Bands of Giovanni de’ Medici

Black Band at Bicocca

I am considering running the Battle of Bicocca (1522) at Historicon in Lancaster, PA in July 2020 as part of the Wargaming Association of Metropolitan Philadelphia. In looking through my troops and trying to work out which I was missing, I noticed that, in addition to needing more Swiss (I always seem to need more Swiss) I would need to paint some Black Bands of Giovanni figures.

At Bicocca there were around 3,300 men from the Black Bands according to some of the references that I have. I have found very little in the way of the composition of this group at the battle, so that gives me some latitude on how to represent them.

Composition of the Black Band

At a scale of 50:1, I would need around 70 figures. From the book “The Black Bands of Giovanni” by Maurizio Arfaioli, the ratio of pike to arquebusiers in the foot troops in 1527-1528 can be found. This book gives a figure of between 55-75% arquebusiers and the rest pike men or men with “arms corte”. Although the information in the book is for a period five years later, this ratio is a very good starting place for the infantry.

For the cavalry, I plan to have a couple of units of mounted shot as these seem to be part of the black band. Mr Arfaioli also discussed the presence of light horse called alla borgognona (Burgundian) lancer. He goes on to describe these units as more medium type cavalry with a lance, corselet and burgonet. The SteelFist archers seem perfect for these troops.

So the final composition that I am looking to paint for my Black Band is:

  • 24 pike and men with pole arms.
  • 32 arquebusiers
  • 16 mounted shot
  • 8 medium cavalry with lance, corselet and burgonet

Total 80 figures – slightly more than the 70 that I was originally looking for, but still around the right number. I also think that the mix gives a really balanced force for one of the players to command. I will also need a command stand.

Painting the Black Band

The first units that I have painted (completed over Christmas) are the mounted shot armed with a mixture of crossbow and arquebuses. I used figures from The Assault Group for these units; I stayed away from the firing poses as I remain to be persuaded as to whether these units fired from the saddle or dismounted. The flags are the rather splendid devil flags from Pete’s Flags.

Two units of mounted shot in Skirmish order. Each unit is eight figures (on two movement trays of four figures each)

On the colors of the unit, I wanted to make them a little different from the brightly colored troops in my armies. However, I did not want them in all black as some sort of parody of the Black Band. What I settled for was a theme of dark grey and dark burgundy colors with leather and cloth garments mixed in. The horse furniture I kept very simple with leather colors. I was very pleased with how they turned out, with the black devil flags with gold trim, I think that they make a very obvious unit on the table without being too bright. They look a mean bunch.

I just love the devil flags from Pete’s flags. They make the unit unique.

The foot troops from The Assault Group should arrive later this month, so I should be able to paint up the rest of the Black Band by the end of February. In the meantime, back to painting Swiss!

The Battle of Ariotta (Novara) 1513.

Historical Background

The Battle of Ariotta in 1513 was a decisive victory for the Swiss and was one of the last truly dominating battles for the famed Swiss pike blocks.

In the Spring of 1513, Louis XII was still angry at having lost the Duchy of Milan. The King selected La Tremouille to lead a 12,000 strong army including a large contingent of Landsknecht.

The army consisted of about 6,000 German pikes, 4,000 Gascons and Navarrese, 1000 lances and 1000 light horse, including stradiots. There was also a good amount of artillery.

Tremouille crossed the Alps without opposition by taking an unexpected pass. The small Swiss force was taken by surprise and sought refuge at the town of Novara. Records indicate that there were about 4,000 Swiss at Novara. Desperate messages for reinforcements were sent back to the Cantons and a relief force of around 8,000 pikes was sent.

Tremouille set siege to the town of Novara, where the Swiss had been joined by a small force of a few hundred knights and the duke Maximilian Sforza.

On the 5th June, the Swiss reinforcements could be seen approaching Novara, and Tremouille decided to withdraw towards Milan. That evening he set up camp near the small farming village of Ariotta. He assumed that the Swiss would need to rest after the long march from the cantons, especially as some of the troops would not even arrive until the next morning.

The Swiss had no intention of resting, but instead marched on the French camp ready for a dawn attack. They silenced their drums on the march to give no indication to the French that the attack was imminent. What followed was a daring attack of surprise and movement which kept the French off balance. The Battle of Ariotta had started.

Order of battle and deployment

We plan to play the Battle of Ariotta at our club game day in February. We will be using a 5ft x 14ft battle area. The following map and notes detail the initial set up and troops that will be used. This deployment is base on information in the book “La Battaglia dell’Ariotta”.

The initial deployments

The game will start with the Swiss approaching from the bottom of the map along the road from Novara. The French will be deployed in the positions shown on the map, while the majority of the Swiss units will initially be off table.

Swiss Forces and deployment.

Swiss Pike blocks A and B attacking the Landsknechts

The game will start on Turn 1 with the Swiss Enfant Perdue emerging from the woods to charge the French guns.

  • 2 units of Enfant Perdue each of 8 figures in skirmish order armed with Halbards and Swords.

This attack was ultimately unsuccessful in the battle, but it does give the Swiss a chance of surprising, capturing and using the French artillery. It will also give the main Swiss Pike block some cover against the artillery.

On Turn 2, the main Swiss Pike block A of 6,000 men will emerge from the woods.

  • Swiss Pike block A of 100 figures (10 rows wide x 10 rows deep).

In the battle this pike block was held in place for a while by some French Gendarmes and received heavy casualties from the artillery. However, it eventually got to grips with the French pike and crossbows and routed them, before turning its attention to the Landsknechts.

The Swiss player may choose to deploy pike blocks B (3000 men) and C (1,000 men) onto the table on Turn 2 or any turn after. Until they are deployed their presence will not be made known to the French. In the actual battle, these units marched unseen by the French and achieved total surprise. In the battle pike block B was tasked with attacking the Landsknechts and pike block C was intended to cause confusion in the French rear and prevent the Gendarmes effectively countering the main Swiss pike blocks near Ariotta.

  • Swiss Pike Block B of 64 figures (8 rows wide x 8 rows deep)
  • 16 Swiss Halbardiers supporting pike block B (8 rows wide and 2 rows deep). This unit may be added to the pike block to increase the stamina and attack values or may operate as a separate unit.

In the battle the Halbadiers operated as a separate unit and attacked the Landsknecht arquebusiers before supporting the pike block and attacking the Landsknecht pike block in the flank.

The final Swiss Pike block C marched to the rear of the French army along a canal. It was hidden from the French during this march. Its main roll is to threaten the French camp.

  • Swiss Pike Block C of 24 figures (4 rows wide x 8 rows deep).
  • Milanese Knights consisting of 8 figures.

The Swiss reserves in the actual battle did not arrive from the cantons in time to play a part. The lead units entered the field as the French were routing. However, the French scouts were aware of the approaching reserves and this certainly played a part in their tactical choices in the battle. They did not want to send all of their units against the two main Swiss Pike blocks and leave their rear exposed. When I run the battle, once the Swiss player has deployed pike blocks B and C, I will make the French player aware that their scouts have observed another pike block approaching along the road. Depending upon how the game is progressing, I can then choose to make this pike block available to the Swiss at any time.

  • Swiss Reserve Pike block of 36 figures (6 rows wide by 6 rows deep).

French forces and deployment

French pike – a bit like bringing a knife to a gun fight with the large Swiss and Landsknecht pike blocks in the game.

The French Gendarmes will initially be classed as disordered due to the surprise attack. They are elite so they will have a chance to roll this off at the start of Turn 1

  • 1 unit of Household Gendarmes (8 figures)
  • 3 units of Gendarmes (8 figures each)
  • 4 units of Mounted Archers (8 figures each)

The French Artillery will also start the game disordered. They will be deployed facing the road emerging from the woods. They will be the first units to see the approaching Swiss.

  • 3 units of French Medium artillery

The Landsknecht pike block will start the game disordered, but the two units of shot will start the game in good order. The shot were the first units to respond to the Enfant Perdue approaching the French artillery.

  • Landsknecht Pike block of 100 figures (10 rows wide by 10 rows deep)
  • 2 Landsknecht shot units each of 8 figures

The French infantry will also start the game disordered.

  • 4 units of French crossbow each of 16 figures
  • 2 units of French pike each of 24 figures (4 rows wide by 6 rows deep)

The French Stradiots will start the game in good order as they are performing scouting duties on the French flank.

  • 1 unit of Stradiots of 8 figures.

Terrain

The terrain for the Battle of Ariotta is relatively simple, we will be playing on a 5ft x 14 ft table.

The three key items of terrain are the small farming village of Ariotta, the woods and the marshes.

No fighting took place in the village of Ariotta, but it represented the left flank of the French army, so it is important that it is represented. I am in the process of building the village and I hope to have it finished for the February game. Here it is at the moment.

Ariotta village, still needing some work before the game.

The next item of terrain will be the woods. These woods were used to obscure the advance of the main Swiss body. Key will be the distance between the artillery and the edge of the woods. I am to make this distance around 18-24 inches. This should give the Enfant Perdue a small chance of reaching the artillery.

The main item that will need to be included is the marsh area. I plan to make this by imbedding some static grass mats from Killing Fields terrain into their Teddy Bears mats. I will post some pictures of the marshes when I am done. The main tactical reason for the marshes will be that they limit the French Gendarmes (and other troops) to one move distance per turn (in Pike and Shotte rules, troops can potentially move up to three moves per turn) and they will not be able to claim the lance bonus when charging in the Marsh. These marshes will therefore limit the attacks on the Swiss pike block A as happened in the real battle.

The game

We plan to run the Battle of Ariotta in February. I still need to finish the terrain and to paint a few more figures. I have the Milanese knights, the Swiss Enfant Perdue and halbardiers and a unit of French crossbows still to Finish. Once we run the game I will post a full review. I am looking forward to this battle as it is not the usual type of game with two armies facing each other across the table. How the French respond to being attacked on all sides will be key. If they can decisively deploy their forces they should win. If they fail to take tactical control, they will be routed as occurred in 1513.

Cavalry versus Pike Blocks – rule changes for Pike and Shotte

In the Pike and Shotte rules, if cavalry charge a pike block that is not either disordered or already in combat, they will loose all charge bonuses and the pike unit will get double the number of attack dice.

These rules make it a very bad proposition for Cavalry to charge a pike block. These rules work reasonably well for playing two armies of combined arms (cavalry, infantry and artillery). They also work where there are many smaller pike blocks. However, when playing an historical battle such as Novara, Marignano and Bicocca, where one side is mainly composed of large Swiss pike blocks, the question of how to use the Gendarmes always comes up. Often the Gendarmes are left hanging around, not daring to take on the Swiss pikes.

My perspective on this issue was changed when I read the book L’Ultima Battaglia del Medioevo (La Battaglia Dell’Ariotta, Novara 6 Giugno 1513), by Mario Troso. On Page 88 of the book he states that “the French cavalry could attack a pike square only if it was in motion, while standing, however, the pike are ready to fix the base of the pike to the ground so that the spikes are projected against the chest of the horses, so that a charge would be disastrous”. He has a picture showing a pikeman bracing his pike on the ground with one foot against the pike (picture F5).

I have also read that a moving pike block could not easily change direction to face a cavalry charge from the flank.

So the question that I was faced with is how I could adjust the Pike and Shotte rules to replicate some of the cavalry charges against pike blocks that occurred at battles such as Ariotta and Marignano. In this blog post I aim to describe some of the additional rules that I plan to use at our next club game which will be the 1513 battle of Ariotta, Novara.

The aim of the rule changes is to allow the Gendarmes to force the Swiss pikes to set up in stationary formation. This move would allow the French cannon to attack the Swiss and prevent the Swiss from attacking the French and Landschnekt foot units. In the battle, only when the Gendarmes retreated in the face of threats to their rear, were the Swiss finally able to get to grips with the main Landschnekt pike block.

Testing the scenario “The Battle of Ariotta”. The Landschnekt are under attack from the Swiss – how can the Gendarmes be realistically used?

The changes that I plan to make to the rules are quite simple and are based around charges and charge responses:

  1. If a pike block did not move in the previous turn, any cavalry charge will loose all charge bonuses and the pike block will get double the number of attack dice (unless the pike block is disordered, shaken or already engaged in combat). i.e. no change to the original rules. The pike block can turn to face the cavalry.
  2. If a cavalry unit is within one move of a pike block (front, flank or rear), and the pike block moved in the previous turn, then the cavalry can charge the pike block with full charge bonuses. The pike block will not get any increase in attack dice.
  3. If a cavalry unit is within two moves of the front of a pike block and the pike block moved in the previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows two moves). As a charge reaction the pike block can attempt to set the pikes to receive the charge by rolling a command roll. If the pike block completes this charge reaction and sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short.
  4. If a cavalry unit is within three moves of the front of a pike block and the pike block moved in a previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows three moves). The pike block will have sufficient time to set the pikes (they do not need to take a command roll but can do this move automatically). If the pike block sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short.
  5. If a cavalry unit is within two moves of the flank or rear of a pike block, and the pike block moved in the previous turn, then the cavalry can attempt to charge the pike block with full charge bonuses (they will need to get a command roll that allows two moves). The pike block will not get any increase in attack dice. The pike block can turn to face the charge but will not have time to set the pikes.
  6. If a cavalry unit is within three moves of the flank or rear of a pike block and the pike block moved in the previous turn, the cavalry can attempt to charge the pike block (they will need to get a command roll that allows three moves). As a charge reaction the pike block can attempt to turn to face the charge and set the pikes to receive the charge by rolling a command roll. If the pike block completes this charge reaction and sets the pikes, the cavalry commander can either complete the charge (with loss of charge bonuses and double the pike attack dice), or pull up 6″ short. If the pike block does not complete the charge reaction, they can still turn to face the cavalry but will not have the pikes set.
The French Gendarmes are within one move of the Swiss pike block, so the Swiss pike block has to remain stationary and set the pikes or risk being charged by the cavalry.

These rule changes can allow the cavalry to fix the pike block in place; if the pike block decides to move it will run the risk of being charged by the cavalry. A fixed pike block can be attacked by artillery (or shot) as happened at Ariotta.

The rule changes initially sound a bit complex, but are in fact quite simple. They limit the movement of pike blocks when cavalry are in the vicinity. These rule changes make the interaction between cavalry and pike close to my perception of what occurred historically. For example at Marignano, the French Gendarmes made repeated charges against the flanks of the Swiss Pikes. At the battle of Ariotta (Novara), the French Gendarmes fixed the largest Swiss Pike block in place allowing the French artillery to inflict heavy casualties. In the unmodified Pike and Shotte rules, neither of these situations could be accurately represented in a game. Hopefully these rule changes allow some of the historical battles to be played more realistically.

If the French Gendarmes retreat, as they did at Ariotta, then the both of the Swiss pike blocks will be free to attack the Landschnekts.

I will need to play test the rules further to make sure that there are no unintended consequences and that pike movement is not completely eliminated. However, I think that as long as cavalry are not within one move of the front of a pike block (and the pikes do not have cavalry to the flank or rear), then it should not prevent movement. If there are cavalry close to the front of the pike Block, then the pikes need to take them seriously.

La Battaglia dell’Ariotta, Novara.

La Battaglia dell’Ariotta, is is the first book review that I have done for my blog. About a month ago I ordered the book L’Ultima Battaglia del Medioevo, La Battaglia dell’Ariotta, Novara 6 Guigno 1513 by Mario Troso.

I became aware of the book when I was researching the Battle of Novara for an upcoming game that I am planning for the club’s game day. I visited the website of Societa Storica Novarese , the historical society of Novrese. On this website I discovered that the battle of Novara actually occurred near a small hamlet called Ariotta. This differs from most accounts that I have read in English books such as Oman, that reports that the battle occurred around the town of Trecate, which is about 8km east of Ariotta.

Now, I don’t consider myself an historical scholar, but I feel that information provided by the historical society of Novrese at least has to be taken seriously. This lead me to search on Google for “La Battaglia Dell’Ariotta” and to my surprise a number of Italian books came up. The one that most interested me was the book by Mario Troso. He has his own website here.

The front cover of the book.

I actually found a copy on eBay and purchased the book for around 60 Euro including shipping to the United States (you may able to find it cheaper elsewhere as the cover price is 24 Euro). It seemed a little expensive, but the promise of a different perspective of the battle on the 6th June 1513 lured me in.

The book arrived within a week and when I opened the package what I found was by far the best book purchase that I have made on the Italian Wars. The 60 Euros was a distant memory. The book is absolutely beautifully presented with 127 glossy pages. The book is littered with maps, photographs and pictures. Troop movements and unit organizations are shown on clear maps. Everything that a Wargamer could ever need to recreate the battle of Novara (or as I now refer to it, the Battle of Ariotta), is included in this book. I cannot recommend it enough.

I understand that many readers may be put off that the book is in Italian, but please don’t let that daunt you. My Italian is only at a very basic level and to fully comprehend all of the value in this book you do need to be able to read the text. But we are now living in an age where technology can help you – I download the Google Translate app to my phone. With this app, you point the camera at a page in the book, take a picture of the page and the app then instantly translates the text into English. It really is instantaneous – not even a few seconds. While the translation may not be 100% perfect, it does make the text easily understandable. Now a whole new range of Italian books on the Italian Wars is open to me. The app is so easy to use, I think that anyone could use it to read foreign language texts within a few minutes.

Being able to read the texts allowed me to understand the sections on the events leading up to the battle, the description of the battle and the tactics used in the battle. One item that was particularly interesting was how pike blocks defended against cavalry. I had always wondered how cavalry could counter pike blocks and this book answered many of my questions. I will be going into detail on this subject in an upcoming blog post and showing how I have introduced some simple house rules for Pike and Shotte to accurately portray my new understanding.

The book also completely revised my understanding of the troop formations, deployments, movement and tactics at the battle. The recount of the battle of Ariotta in this book is completely different than the description given by Oman. It is as if they are talking about two different battles. I personally am more inclined to believe the account given by Mario Troso in this book. You are welcome to make your own choice on which account to believe. But looking on the positive side, I could replay both versions as a game, which gives me an extra battle to play with my figures – a wargaming win-win.

I would love to post some pictures of the maps and other items from the inside of the book just to show you how well the book is put together, but I want to respect the authors ownership of the material. What I can do is fully recommend this book, La Battaglia dell’Ariotta, if you are considering refighting the battle of Ariotta.