What I have been working on.

I normally try to make a post about once a month to show the latest progress on my projects. However, after the mammoth undertaking that was the battle of Pavia, I have taken a little rest. After that I started a couple of new projects, but as is always the case when you are starting a project, there is not much to show.

So what have I been doing since September last year? Well, I have worked on three projects of varying size.

  1. The first was for Cold Wars 2026 where the theme was the Wild West. I decided to build a small (for me) project of Tombstone using the What a Cowboy rules. I decided to do a historically accurate representation of the historic gunfight done in the style of the Black and White Westerns.
  2. The second project is my major multi-year project for Napoleon’s 1813 push for Berlin. The aim is to paint about 7,000 figures in 28mm. This project is not going to be quick.
  3. For this year’s Historicon I will not be presenting anything new. I will take my 28mm modern Haiti game. However, for Historicon 2027 I want to take a new project. For this project I decided on the early Spanish Civil War in the city of Barcelona.

In this post I will give a very brief overview of each of these three projects. I will present more details of the 1813 project and the Spanish Civil War project in the coming weeks and months.

Tombstone

The key to this project was speed. I wanted to assemble an entire project over Christmas. Empries at War have a range of MDF buildings that accurately represent tombstone and Empress produce a range of figures for the project. I also had my terrain mat builder do me a 2′ x 4′ black and white mat.

I then painted all of the buildings in greyscale as well as assembling cards, rulers, dice and data sheets in black and white. For a two month, low cost project, I think it turned out well. The What a Cowboy rules also worked very well at the convention. As in real life, Doc Holiday struggled to hit anything.

1813 Campaign.

The progress is slow as I am painting 40 figure battalions, and with skirmishers and command bases it is closer to 50 figures per battalion. I am starting with the Prussians under Bulow.

In this post I won’t go into details of which Battalions I have painted, I will leave that for another post. I have painted about ten battalions, some artillery and some command bases. The bases have not been textured yet as I wanted to concentrate on the painting. Here are some photos to show some of the units.

The Spanish Civil War.

I have purchased three books that present black and white photos of the Spanish Civil War, in particular they concentrate on the early war in down town Barcelona. These gave me inspiration for a couple of games concentrating on the street fighting in Barcelona using one of my favorite set of rules Force on Force. The area that I will be concentrating on is La Rambla and Place de Catalunya in the centre of Barcelona. When I started looking for buildings that I could use, nothing gave me the feel of what I wanted. I very quickly came to the conclusion that I would have to scratch build all of the terrain.
The two key buildings for the street fighting were the Telefonica building and the Hotel Colon. I have started constructing the facade of the Hotel Colon. I hope to have the whole building finished in the next month or two.

The first image is a black and white photo of the hotel. I am constructing the entire building along with the banners.

The following image shows the progress so far. The building uses foam core for the base, with pink foam for details along with 3D printed parts and mdf details.
There is a 28mm figure in the main doorway centre for scale.
I still have a lot of work to do on details including the tower and the roof. After that I will concentrate on painting and weathering. It should be quite impressive when it is finished and is teaching me some new scratch building skills.

Here are some of the books that I am using for inspiration in the project. Some are in Spanish.

Conclusion

This post is very brief by design. It is meant to give a flavor of what I am working on. I will go into more detail in future posts.

Haiti, the six week project

My plan after Historicon was to get straight into working on my Pavia 1525 project for next year’s Historicon. However, at the show I purchased a number of buildings from the Miniature Building Authority’s Shanty Town range. I then supplemented these with some after show purchases. These buildings were so good that I just couldn’t leave them unpainted, but I was aware that I really needed to get back to the Italian Wars project. I therefore set myself six weeks to complete this new endeavor – Haiti, the six week project.

Scope of project

I already had some parts of the project. I had seven Humvees painted along with all the US Marine infantry from my Afghanistan project. I also had all the jungle terrain that I needed from my modern Japan v China Senkaku islands project. I also have a lot of 28mm scatter terrain from various projects and a very nice desert terrain mat. This random collection gave me a good base from which to start. What I needed to complete was:

  • Painting about 70 Haitian paramilitary figures.
  • Painting about ten to twelve buildings, including detailing the insides.
  • Building and painting five more Humvees.
  • Preparing the terrain mat.
  • Completing scatter terrain around the buildings.

The race was on.

The terrain mat.

A lot of the inspiration for the project came from someone who goes by the handle Garb3n on TMP. I encourage you to look at his work on TMP. Although I don’t know him, I stole some of his ideas shamelessly. He had two ideas on his “Jagged Alliance” modern game that I really liked. The first was using a desert terrain mat as the base layer (for the roads) and then adding cut out green terrain mats on top of it to represent the other areas. This idea gave a lot of depth to the base terrain.

An overview of the left side of the table showing the terrain mats and basing

The second idea that I really liked was that each of his buildings was put on its own base. This method of construction had two advantages. The first was that each building could have its own vegetation and scatter terrain fixed to the base allowing a level of super detailing that would not otherwise be achievable. The second advantage was that it allowed the terrain to be deployed very quickly at a show. The whole terrain was set up in less than 15 minutes.

An overview of the right side of the table

Overall I really like the look of the table and it is great to be able to set up and take down the table very quickly, as most of my tables normally take hours.

The Buildings

As I mentioned in a previous post, I chose Haiti 2004 as the theme for the project as it is a very colorful location to model. Also, I chose it as I have never seen modern Haiti done as a war-game and I like to do unusual subjects.

The Hotel on the left with US Marines on patrol

I tried to make all of the buildings colorful without being garish. All of the colors were copied from photos of actual buildings in Haiti to ensure realism.

The Rois des Rois Market

Also the signs were taken from photos and were made into decals using decal paper and my printer. Using real signs again added to the realism and capturing the feel of the location.

A local bar with various detailing items

I also tied to detail the insides of the buildings. At the moment I do not have photos of the insides, but I will do a future post with some new photos.

A lemon grove with home made concrete walls constructed from foam and a chain link fence at the front.
One of the two industrial buildings.

A video overview

Here is a short video showing the whole table with some close ups.

Final thoughts

Although I had a number of significant elements of this project available from other projects, there was still a lot to do. This project shows what is able to be completed in a relatively short amount of time. Haiti, the six week project was completed on time and I was very pleased with the results. Hopefully it provides some inspiration to someone to push through and complete a project. I will be running a game at Barrage in two weeks time using this project.

Modern Haiti in 28mm

With Historicon over, I had planned to immediately start working on my Pavia project for Historicon 2025. To free my time up for the Pavia project, I had planned not to put on any game at Fall In! 2024 and just throw a small modern Afghanistan game on the table for Cold Wars 2025. I already have everything I need for an Afghanistan game, so that would be easy. This plan came apart when I visited the vendor hall at Historicon. This is how the project “Modern Haiti in 28mm” began.

I had always wanted a different theater of operations for my modern 28mm figures. Having already done Afghanistan in 28mm, Iraq or Somali just weren’t different enough in terms of terrain. I also am not ready to do modern day Ukraine. One possibility was doing a more Central African shanty type town. The problem that I had with this idea, was that a lot of representations of shanty towns seem a little too cartoony for me – more of what people think a shanty town should look like, rather than what they actually look like.

The motel on the left and the maternity hospital on the right.

That is when I decided on modern Haiti in 28mm. The US actively got involved in Haiti in 2004 by sending in the US Marines. This meant that I could use my marine figures and vehicles. The island also has a lot of jungle type terrain, so I could re-use the jungle terrain bases that took so long to make for my Japan-China Senkaku project. Also, many of the buildings are painted extremely bright colors, and while not modern design, are quite well maintained. These colorful buildings are what interested me as they would make for a very different table.

Convenience store and petrol station

The convoy passes the bar on the left and the fruit stand on the right.


I quickly purchased and painted a number of buildings from the Miniature Building Authority range that are close to Haitian buildings from photos that I have assembled. I am now in the process of detailing the outside and inside of the buildings.

The convenience store even sells Nikes. The inside is super detailed.

I based each building on its own base for two reasons. The first is to allow a quick table set up. The second is so that I can add a lot of details and vegetation to the scene. I am trying to create many small vignettes.

The convoy passes the Motel in the background and the bar in the center

The project has come together in about three weeks. I have about 60 figures of Haitian insurgents that I need to paint, but they should not take long.

A cover was added to the hotel to protect the washer, drier and coke machine
The cat peers over the maternity ward checking things out.

The base terrain was my WarSigil Afghanistan mat. I then cut out sections of a teddy bear fur mat and placed it on top. The building bases and jungle bases were then added as a final layer.

The fruit market stand on the left will have a lot more merchandise in the next few weeks.

Many of the civilian vehicles and road signs are reused from my Afghanistan game

The terrain base was my WarSigil desert mat with a cut down teddy bear fur mat on top.

Not only were the brightly colored buildings fun to paint, but I also enjoyed weathering both the tin roofs and rusting the side of the buildings. The next two photos show some of the weathering effects.

A construction yard building

An auto parts and vehicle repair building. This building base needs more detail.

I plan to officially unveil this project Modern Haiti in 28mm project at Barrage later this year. It will be my first time running a game at Barrage, so I hope that it is well received. I have really enjoyed this project as it came together very quickly. I managed to reuse troops, vehicles and some scatter terrain from my afghan project as well as jungle from my Senkau project. This reuse of items really kept the work down and allowed me to concentrate on the buildings. Once the figures are painted, I really must get back to Pavia.

Amphibious vehicles for Historicon 2024

Earlier I made three 20mm AAVP-7A1 for the JGSDF. These were the fully tracked versions for the land battle. However the assault will be from the sea in the for of an amphibious landing, so I needed three in water version of the amphibious vehicles for Historicon.

Modeling the vehicles

The first step was to buy three additional kits and cut them down to the in water height. This process was much easier than I expected. I firstly went on the internet and found some pictures of the AAVP-7A1 in water, and then I used a razor saw to cut down parts. Only eight parts in each kit needed cutting and the entire process only took just over an hour for the three vehicles.

One of the land borne vehicles with the three in water models.

I was thinking about using the models in this state, but with the bottom missing I was worried about how much handling they would be able to withstand. I eventually decide to base the models on some ABS plastic sheet. The first step was to cut the ABS leaving enough room for some water effects. Again I used a real life photo to decide where to place the model on the base.

Putting on the water gel effects

I then matched the paint color of the base with the color of the water on my terrain mat, this meant combining dark blue, green and grey. Once matched I painted the base and then glued the vehicles onto it.

The next stage was to model the waves and splash using the photos as a reference. I used some really neat products produced by AK Interactive, their “water gel effects” and their “water foam”. Here is a link to their products page.

The reference numbers of the products are on the lids for those who want to buy them.

Firstly I applied the water gel effects using a brush. This product goes on white but dries clear. It is used to provide the surface texture of the water and can be used to simulate waves. For the higher wave peaks I put on two layers and allowed it to dry in between. Putting it on too thick in one go may prevent adequate drying. In the following photo you can see the drying in progress. The top vehicle had the gel effects applied first and the bottom one last. The phot allows you to see how I applied it and what it looks like when it starts to dry.

The application process and what it looks like as it starts to dry.

Adding the foam

Once the product was completely dry and clear, I then wanted to add the foam. Again I used reference photos. The shape of the foam at the front and rear is exactly how foam forms in real life. On the sides, I initially modeled reality, but when it was complete it looked too much. So I decided to back off the foam on the sides, particularly on the diagonal waves. In the end it looked much better. This case is one of those times where modeling accurately just does not look right and I had to achieve a balance that I was happy with.

The application was again done using an old small painting brush and dabbing the product on. The process only took about five to ten minutes per model.

The finished models after the foam application.

Amphibious vehicles for Historicon

This was the first time that I had used these products and I was very happy with the results. I now have my amphibious vehicles for Historicon.

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Making hills for the Senkaku islands

This week I have been making hills for the Senkaku islands project. The scale of the game is 20mm and I wanted to make rocky hills that are typical of the island’s terrain. This project is the first time that I have tried carving rocks from foam and I have spent a number of hours viewing tutorial videos on YouTube.

Making the base structure

I first of all needed to decide how many hills that I needed and what size they would be. Finally, I settled on one large hill with a footprint of around 30″ wide and 18″ deep with a two part structure – a large base and a smaller outcrop on top. I will also have a second hill that is around 18″ wide and 12″ deep. these sizes will have an imposing position on the 6′ x 4′ terrain mat, but will still leave enough space for the game.
I was looking to achieve some height on the table so that the hills are taller than the lower level jungle terrain.

At this stage things do not look like they will ever turn out to be realistic hills.

The first photo shows the two hill bases on the left and the top piece for the larger hill on the right. I first cut the green foam layers to the shape and size that I needed using my hot wire foam cutter. I then stacked and glued the green foam pieces using my hot glue gun. Finally, I cut pieces of the pink foam to represent the rock faces and “glued” them in place using insulation spray foam. This spray foam had the added advantage that it filled in the gaps between the pink foam pieces.

Carving the rocks.

After the carving, things start to come together.

The next stage is carving the rock using a knife. After watching a few videos, this process was not as difficult as it seems. I also used an old large paint brush to beat up the surface of the rock and change the texture. This process also causes realistic micro-cracks. I then filled in some gaps between the foam pieces with Dental Plaster, which is not shown in the above picture.

Base paint

Primed with a light grey brown acrylic

The next stage was to paint the structure with an umber acrylic paint from Blick. I modified the color by lightening it with white and mixing in a touch of black to make it a light grey brown. I diluted the paint with water to allow it to get into all the nooks.

Detailing the rocks.

To detail the rocks I used a black wash to put a shading into all of the nooks. I also added some dilute rust color to some rocks for added color variety. After all of this dried, I over-sprayed the top half with a light grey misting of paint and the bottom with a darker grey. I used spray cans for this process.

Starting to look like rocks rather than foam.

In a later step I added some green wash near the bottom indents to represent moss. I still need to dust some of the rock edges with a white dry-brush to catch the light.

I also then sealed the top and some land-fall areas with a mud effect.

Flocking

The last thing that I added this weekend was the flock to the top. I used two colors of flock from Woodland Scenics. More detailing will need to be added over the next week or two. I also need to complete the second layer for this hill and do the second hill. The scene will also need bushes, extra flock and some water effects. I will also do some dry brushing to add contrast. The second layer should prevent the top looking too flat.

Getting close to the end, but still more detailing to complete.

Making hills for the Senkaku islands

Making hills for the Senkaku islands was a new process for me, but I am happy with the progress. I think that they will go very well alongside the jungle terrain and terrain mat that are already complete. In May I plan to put everything on the table for a test run, so I should be able to get some good pictures of the finished table.

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Naval units for Historicon 2024

This week I finally completed the Naval units for Historicon 2024. They are part of my Senkaku project and include both Japanese and Chinese ships. These vessels have taken me way longer than I expected. I have used a combination of three different scales for the naval units.

  • 1/2400 is for the naval battle using the Harpoon V rules.
  • 1/700 is for the naval units during the amphibious assault phase.
  • 20mm is for the actual ground battle.
  • I will be adding some 1/300 aircraft later for an additional scale.

The LCAC – Landing Craft Air Cushioned.

These are the hovercraft that the Japanese forces will use to bring units ashore. The Osumi LST carries two of these craft in its rear well-dock. I have built both of them in 20mm and also in 1/700 scale. The 20mm scale units took a lot of time to build and tested my airbrushing and weathering abilities.

A view of the two different sizes of LCAC
A close up of the LCAC

The JMSDF – the Japanese Maritime Self Defense Force.

The Japanese units consist of:

  • The Osumi – A Landing Ship Tank with 2 LCAC and 2 CH.47 helicopters
  • A Kongo Class destroyer capable of Ballistic Missile Defense
  • An Akizuki Class destroyer
  • Two Takinami Class destroyers
The JMSDF fleet
A close up of the Osumi in both scales, with the LCAC.
An above shot of some of the fleet.

The Chinese fleet

The Chinese fleet will consist of:

  • Two Type 56 Coast Guard vessels
  • A Type 52D destroyer
  • A Type 54A frigate
The entire Chinese Fleet
A close up of the Coast Guard vessels in both scales
The Type 52D in the foreground and the Type 54A in the background
The same vessels but this time in 1:2400 scale

Next steps

With the naval units for Historicon 2024 complete I will be finishing the 1:300 aircraft before moving onto the cliffs and hills for the 20mm terrain. The project is finally starting to come together and March and April should see me get close to completion. I plan to do a test run of the game in May.

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20mm Senkaku Project update – Historicon 2024.

My last post, about my Pavia project, discussed terrain mats. I mentioned that my terrain mat for my Historicon 2024 game was due to arrive in the next week or two. Well, the mat arrived today and I couldn’t resist posting a couple of pictures of the mat for my 20mm Senkaku Project.

The Senkaku islands are not far from Taiwan and are contested by Taiwan, China and Japan. The game will be a modern Japanese amphibious assault against Chinese forces that have captured the islands. For the terrain mat I needed some coastal terrain that would allow me to put hills and dense vegetation on it. The mat was made by Warsigil.

The two photos below show me putting down some of the vegetation, an LCAC and a couple of AAVP-7. I still have a lot to add, but I wanted to get a feel for the size and layout. My next job is to make some hills and rock faces.

Japanese LCAC and AAVP-7 storming the beach

A close up of the LCAC

I was very happy with the mat when it arrived. I can now finish my figure bases so that they match the color of the mat. That is all for now on my 20mm Senkaku Project.

Preparing for Historicon 2024

With Pavia on the horizon for Historicon 2025, it is important for me to finish all the preparations for Historicon 2024 as soon as possible. This does not mean that I am not planning to put on a good looking game for this years event. This year, I am running a combined modern naval game using Harpoon V rules, with an amphibious landing using Force on Force rules. The conflict centers around the Senkaku Islands between China and Japan.

Progress on figures and vehicles

The first thing that I have been working on is two LCAC hovercraft for the Japanese. These are still not finished but they are getting a lot closer. I have been working on the weathering. In one of the pictures I have included a figure for scale, these are impressive vehicles and have taken a lot of time to build, paint and weather. These truly have been a labor of love.

The next thing that I have been working on is painting the 20mm infantry. I have now finished these figures. They were quite a challenge trying to paint modern digital camouflage in this scale. The main issue was trying to make sure that the Japanese and Chinese figures were distinguishable, In real life the uniforms have similar colors but are slightly different. Trying to bring that out in this scale tested my skills. I have textured the bases, but still need to paint them; I am waiting until my terrain mat arrives in a few weeks so that I can make the bases match.

The Japanese infantry

Chinese infantry

Progress on terrain for Historicon 2024

There are two main items of terrain, in addition to a lot of scatter terrain. The first is some dense vegetation. The second is going to be some hills and rock faces. Before starting the hills, I wanted to finish the vegetation. It consists of nine bases and has taken me a lot longer than I anticipated. It is now almost done apart from some ground cover leaves and some vines that I still need to add.

I wanted the vegetation to be very dense. This required purchasing a lot of smaller plants and some sea-foam. I then used wet ground from AK Interactive Terrains to give a mud effect and blend stuff in. For trees I used various palms that I bought at shows, but I also wanted some larger jungle type trees. I had trouble finding these type of trees in the size that I wanted, I was looking for about 12″ tall. In the end a 3d printer custom printed some tree trunks and branches. I then painted these models and added the canopy.

The base trees, primed black and over sprayed white to get shadow.
The base trees after painting with an airbrush

The following photos show the completed vegetation stands. The photos don’t really do justice to how I think that they look. I was really happy with how large and imposing they appear. But, they took a really long time to make. I hope that they have a visual impact at Historicon 2024.

Aircraft.

In a previous post I discussed the aircraft that I already had for this project – AH64, V.22 and CH.47s. This month I got two Chinese Su.30MKK. I really like how these models look. They are huge. I now need to work on some decent stands for the game.

Next steps for Historicon 2024

I want to make sure that I sculpt and paint all of the hills and rock faces in February. I also want to finish all of the scatter terrain, such as the Chinese tents, ammo store and other camp equipment. The work for Historicon 2024 continues.

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Fall In! 2023 – USMC in Afghanistan.

Fall In! will be at the Lancaster Host at the beginning of November. With less than three weeks to go I am finalizing my game. This involves painting figures, buildings and getting data sheets ready. The basis is the USMC in Afghanistan in 2011.

The theme for the convention is “America, Rise to world power – 1898 to Present”. With big plans for conventions in 2024 and 2025, I didn’t want to take on a new project for this convention, so I decide to use what I have as the basis of my game. Last year I put on a modern Afghanistan game with the British 3rd Para forward operating base. I decided to modify this game by removing the forward operating base and adding more buildings. I then decided to paint up US Marine Corps troops to replace the British troops. All of this work involved painting about ten new buildings, about 75 USMC troops and about twelve new USMC vehicles. I still have some flags and ariels to put on the vehicles. This approach will allow me to put on a theme game.

M.777s for fire support in the second game.

I will run a game twice on Saturday. From 9am to 1pm and from 4pm to 8pm. The first game will involve protecting a convoy that has stopped due to detecting an IED. The IED disposal team will then need to remove the IED. The second game will involve Force Recon units assaulting a compound to capture the bomb maker. A convoy of marines will then arrive to extract the Force Recon units and the target.

The IED disposal team with optical equipment, robot, bomb suit and mine detectors. Carried in an MAT-V
Seven HMWVVs and cargo/fuel HEMTTs.
Force recon units in the foreground will use night vision sets to carry out the assault.

The terrain that I am using for my USMC in Afghanistan game will be similar to the terrain that I used last year. However, I will remove the forward operating base and replace it with more buildings. I have not set up the terrain yet, but here are some photos of the layout that I used last year.

If you are interested in a modern skirmish game using Force on Force rules, please stop by to see my USMC in Afghanistan game.

A quick update, here is a photo of the US vehicles with ariels and flags added. The flags add a bit more color to the table and the ariels really enhance the vehicles. $7.99 for a brush that will give a lifetime of ariels.

HMWVV and M-ATV with ariels and flags added.

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