Making hills for the Senkaku islands

This week I have been making hills for the Senkaku islands project. The scale of the game is 20mm and I wanted to make rocky hills that are typical of the island’s terrain. This project is the first time that I have tried carving rocks from foam and I have spent a number of hours viewing tutorial videos on YouTube.

Making the base structure

I first of all needed to decide how many hills that I needed and what size they would be. Finally, I settled on one large hill with a footprint of around 30″ wide and 18″ deep with a two part structure – a large base and a smaller outcrop on top. I will also have a second hill that is around 18″ wide and 12″ deep. these sizes will have an imposing position on the 6′ x 4′ terrain mat, but will still leave enough space for the game.
I was looking to achieve some height on the table so that the hills are taller than the lower level jungle terrain.

At this stage things do not look like they will ever turn out to be realistic hills.

The first photo shows the two hill bases on the left and the top piece for the larger hill on the right. I first cut the green foam layers to the shape and size that I needed using my hot wire foam cutter. I then stacked and glued the green foam pieces using my hot glue gun. Finally, I cut pieces of the pink foam to represent the rock faces and “glued” them in place using insulation spray foam. This spray foam had the added advantage that it filled in the gaps between the pink foam pieces.

Carving the rocks.

After the carving, things start to come together.

The next stage is carving the rock using a knife. After watching a few videos, this process was not as difficult as it seems. I also used an old large paint brush to beat up the surface of the rock and change the texture. This process also causes realistic micro-cracks. I then filled in some gaps between the foam pieces with Dental Plaster, which is not shown in the above picture.

Base paint

Primed with a light grey brown acrylic

The next stage was to paint the structure with an umber acrylic paint from Blick. I modified the color by lightening it with white and mixing in a touch of black to make it a light grey brown. I diluted the paint with water to allow it to get into all the nooks.

Detailing the rocks.

To detail the rocks I used a black wash to put a shading into all of the nooks. I also added some dilute rust color to some rocks for added color variety. After all of this dried, I over-sprayed the top half with a light grey misting of paint and the bottom with a darker grey. I used spray cans for this process.

Starting to look like rocks rather than foam.

In a later step I added some green wash near the bottom indents to represent moss. I still need to dust some of the rock edges with a white dry-brush to catch the light.

I also then sealed the top and some land-fall areas with a mud effect.

Flocking

The last thing that I added this weekend was the flock to the top. I used two colors of flock from Woodland Scenics. More detailing will need to be added over the next week or two. I also need to complete the second layer for this hill and do the second hill. The scene will also need bushes, extra flock and some water effects. I will also do some dry brushing to add contrast. The second layer should prevent the top looking too flat.

Getting close to the end, but still more detailing to complete.

Making hills for the Senkaku islands

Making hills for the Senkaku islands was a new process for me, but I am happy with the progress. I think that they will go very well alongside the jungle terrain and terrain mat that are already complete. In May I plan to put everything on the table for a test run, so I should be able to get some good pictures of the finished table.

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Naval units for Historicon 2024

This week I finally completed the Naval units for Historicon 2024. They are part of my Senkaku project and include both Japanese and Chinese ships. These vessels have taken me way longer than I expected. I have used a combination of three different scales for the naval units.

  • 1/2400 is for the naval battle using the Harpoon V rules.
  • 1/700 is for the naval units during the amphibious assault phase.
  • 20mm is for the actual ground battle.
  • I will be adding some 1/300 aircraft later for an additional scale.

The LCAC – Landing Craft Air Cushioned.

These are the hovercraft that the Japanese forces will use to bring units ashore. The Osumi LST carries two of these craft in its rear well-dock. I have built both of them in 20mm and also in 1/700 scale. The 20mm scale units took a lot of time to build and tested my airbrushing and weathering abilities.

A view of the two different sizes of LCAC
A close up of the LCAC

The JMSDF – the Japanese Maritime Self Defense Force.

The Japanese units consist of:

  • The Osumi – A Landing Ship Tank with 2 LCAC and 2 CH.47 helicopters
  • A Kongo Class destroyer capable of Ballistic Missile Defense
  • An Akizuki Class destroyer
  • Two Takinami Class destroyers
The JMSDF fleet
A close up of the Osumi in both scales, with the LCAC.
An above shot of some of the fleet.

The Chinese fleet

The Chinese fleet will consist of:

  • Two Type 56 Coast Guard vessels
  • A Type 52D destroyer
  • A Type 54A frigate
The entire Chinese Fleet
A close up of the Coast Guard vessels in both scales
The Type 52D in the foreground and the Type 54A in the background
The same vessels but this time in 1:2400 scale

Next steps

With the naval units for Historicon 2024 complete I will be finishing the 1:300 aircraft before moving onto the cliffs and hills for the 20mm terrain. The project is finally starting to come together and March and April should see me get close to completion. I plan to do a test run of the game in May.

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20mm Senkaku Project update – Historicon 2024.

My last post, about my Pavia project, discussed terrain mats. I mentioned that my terrain mat for my Historicon 2024 game was due to arrive in the next week or two. Well, the mat arrived today and I couldn’t resist posting a couple of pictures of the mat for my 20mm Senkaku Project.

The Senkaku islands are not far from Taiwan and are contested by Taiwan, China and Japan. The game will be a modern Japanese amphibious assault against Chinese forces that have captured the islands. For the terrain mat I needed some coastal terrain that would allow me to put hills and dense vegetation on it. The mat was made by Warsigil.

The two photos below show me putting down some of the vegetation, an LCAC and a couple of AAVP-7. I still have a lot to add, but I wanted to get a feel for the size and layout. My next job is to make some hills and rock faces.

Japanese LCAC and AAVP-7 storming the beach

A close up of the LCAC

I was very happy with the mat when it arrived. I can now finish my figure bases so that they match the color of the mat. That is all for now on my 20mm Senkaku Project.

Preparing for Historicon 2024

With Pavia on the horizon for Historicon 2025, it is important for me to finish all the preparations for Historicon 2024 as soon as possible. This does not mean that I am not planning to put on a good looking game for this years event. This year, I am running a combined modern naval game using Harpoon V rules, with an amphibious landing using Force on Force rules. The conflict centers around the Senkaku Islands between China and Japan.

Progress on figures and vehicles

The first thing that I have been working on is two LCAC hovercraft for the Japanese. These are still not finished but they are getting a lot closer. I have been working on the weathering. In one of the pictures I have included a figure for scale, these are impressive vehicles and have taken a lot of time to build, paint and weather. These truly have been a labor of love.

The next thing that I have been working on is painting the 20mm infantry. I have now finished these figures. They were quite a challenge trying to paint modern digital camouflage in this scale. The main issue was trying to make sure that the Japanese and Chinese figures were distinguishable, In real life the uniforms have similar colors but are slightly different. Trying to bring that out in this scale tested my skills. I have textured the bases, but still need to paint them; I am waiting until my terrain mat arrives in a few weeks so that I can make the bases match.

The Japanese infantry

Chinese infantry

Progress on terrain for Historicon 2024

There are two main items of terrain, in addition to a lot of scatter terrain. The first is some dense vegetation. The second is going to be some hills and rock faces. Before starting the hills, I wanted to finish the vegetation. It consists of nine bases and has taken me a lot longer than I anticipated. It is now almost done apart from some ground cover leaves and some vines that I still need to add.

I wanted the vegetation to be very dense. This required purchasing a lot of smaller plants and some sea-foam. I then used wet ground from AK Interactive Terrains to give a mud effect and blend stuff in. For trees I used various palms that I bought at shows, but I also wanted some larger jungle type trees. I had trouble finding these type of trees in the size that I wanted, I was looking for about 12″ tall. In the end a 3d printer custom printed some tree trunks and branches. I then painted these models and added the canopy.

The base trees, primed black and over sprayed white to get shadow.
The base trees after painting with an airbrush

The following photos show the completed vegetation stands. The photos don’t really do justice to how I think that they look. I was really happy with how large and imposing they appear. But, they took a really long time to make. I hope that they have a visual impact at Historicon 2024.

Aircraft.

In a previous post I discussed the aircraft that I already had for this project – AH64, V.22 and CH.47s. This month I got two Chinese Su.30MKK. I really like how these models look. They are huge. I now need to work on some decent stands for the game.

Next steps for Historicon 2024

I want to make sure that I sculpt and paint all of the hills and rock faces in February. I also want to finish all of the scatter terrain, such as the Chinese tents, ammo store and other camp equipment. The work for Historicon 2024 continues.

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Fall In! 2023 – USMC in Afghanistan.

Fall In! will be at the Lancaster Host at the beginning of November. With less than three weeks to go I am finalizing my game. This involves painting figures, buildings and getting data sheets ready. The basis is the USMC in Afghanistan in 2011.

The theme for the convention is “America, Rise to world power – 1898 to Present”. With big plans for conventions in 2024 and 2025, I didn’t want to take on a new project for this convention, so I decide to use what I have as the basis of my game. Last year I put on a modern Afghanistan game with the British 3rd Para forward operating base. I decided to modify this game by removing the forward operating base and adding more buildings. I then decided to paint up US Marine Corps troops to replace the British troops. All of this work involved painting about ten new buildings, about 75 USMC troops and about twelve new USMC vehicles. I still have some flags and ariels to put on the vehicles. This approach will allow me to put on a theme game.

M.777s for fire support in the second game.

I will run a game twice on Saturday. From 9am to 1pm and from 4pm to 8pm. The first game will involve protecting a convoy that has stopped due to detecting an IED. The IED disposal team will then need to remove the IED. The second game will involve Force Recon units assaulting a compound to capture the bomb maker. A convoy of marines will then arrive to extract the Force Recon units and the target.

The IED disposal team with optical equipment, robot, bomb suit and mine detectors. Carried in an MAT-V
Seven HMWVVs and cargo/fuel HEMTTs.
Force recon units in the foreground will use night vision sets to carry out the assault.

The terrain that I am using for my USMC in Afghanistan game will be similar to the terrain that I used last year. However, I will remove the forward operating base and replace it with more buildings. I have not set up the terrain yet, but here are some photos of the layout that I used last year.

If you are interested in a modern skirmish game using Force on Force rules, please stop by to see my USMC in Afghanistan game.

A quick update, here is a photo of the US vehicles with ariels and flags added. The flags add a bit more color to the table and the ariels really enhance the vehicles. $7.99 for a brush that will give a lifetime of ariels.

HMWVV and M-ATV with ariels and flags added.

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Senkaku Project update

Before I get into the Senkaku Project update, which is a project that I am planning for Historicon 2024, I have a couple of bits of news to report. Both of them involve blowing my own trumpet a little bit, but hopefully regular readers of the blog will forgive this little bit of self indulgence.

The first bit of news is that following my modern naval game at Historicon, “The first battle of the war of Taiwan”, I submitted the game as an article to the Admiralty Trilogy Group. From conversations that I have had with them, the article will be published in the October SITREP. The battle pits a Chinese Type 55 and a Type 54A ships against two US Arleigh Burke ships in the Gulf of Aden in early 2024. I will give more details when the SITREP is published.

The second bit of news is that I managed to take home the GM of the year award from HMGS. This was a combination of winning best of theme for my Battle of Ravenna, Italian Wars game and the Best of Show for my Modern British Afghanistan game. I also like to think that my Cossack Uprising Project helped, even though it has never won an award. It was a great honor to receive this award as there was some stiff competition. Here is a photo of me with the awards.

Now for an update on my Senkaku project (before I get back to painting US Marines for my game at Fall In! in November).

The Senkaku islands are a small group of islands off the coast of Taiwan that are contested by Taiwan, China and Japan. They are uninhabited islands. The game is going to involve a small unit of Chinese infantry claiming the islands in early 2024. The Japanese are then going to respond with a naval and Amphibious assault.

1/2400 models

The game is going to be a two part game and have multiple scales. The first part of the game is to be a modern naval battle using the Harpoon V rules. It is going to involve the Chinese navy and Coast Guard defending the islands against a small Japanese task force with a tank landing ship. This battle will be played out in 1/2400.

1/2400 ships with the Osumi top right.

The vessel at the top right of the photo above is the Japanese tank landing ship Osumi. It carries two LCAC and two Chinooks as well as multiple vehicles and marines. If forms the key component of the Japanese amphibious force for the game.

1/700 models

The naval game will determine whether the landing is within sight of land or is carried out “over the horizon”. It will also determine if the Japanese have naval artillery support.

1/700 Osumi with two LCACs.

When the naval battle is complete, the naval vessels that survive will then be represented by 1/700 scale models. Above is again the Osumi, but in 1/700 scale. In the photo you can see two small LCAC (Landing Craft Air Cushioned). The Osumi is the first of nine 1/700 models that I will need to build. I still need to paint the Osumi.

20mm models

These 1/700 models are a perfect size to represent the ships off-shore for a 1/72 (20mm) amphibious assault using Force on Force rules. I chose 20mm as many of the kits that I need are available only in 20mm. In particular the LCACs and the AAVP-7A1s are available. Here is a picture of the two LCACs that are still in the process of construction.

Two LCACs. One has a Type 12 SSM launcher. There is a Type 03 SAM for the other.

I still have a lot of parts to add to these LCACs which are about 14 inches long. I will also need to weather them. It has been fun building them and airbrushing the metallic paint scheme. I have also built three AAVP-7A1s in both out of water and in water versions. The in water versions still need some basing and wave effects, but I am waiting for my terrain mat to arrive so that I can match the water color.

AAVP-7A1s

Cutting down the AAVP-7A1 kits to make a submerged version was a bit time consuming, but I think the effort will be worth it.

The infantry, both Chinese and US (I will paint in Japanese uniform colors), also arrived. They are from Elheim. I managed to base them and clean them up, but I have not done anything else with them and don’t plan on starting to paint them before Fall In!.

20mm Elheim figures and FH-70s.

In the image there are some Japanese FH70s. There are two in deployed mode and two in transport mode. The transport mode will be for carrying under the two Chinooks from the Osumi. Speaking of the Helicopters, here are the two Chinooks and also the VF22 for the Japanese forces.

Chinooks and VF.22 Osprey

Terrain

Finally, for the terrain, I have ordered a really nice coastal mat from Warsigil. I will then be constructing hills and some dense jungle terrain. I have also ordered a lot of scatter terrain from Anyscale Models. Here is my first trial attempt at the jungle terrain, which overall I am very happy with. I still need to make some tall canopy trees from scratch.

Jungle terrain test pieces.

Now back to my figures for Fall In!

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The Convention Plan

The Historical Miniature Gaming Society (HMGS) has either two or three conventions a year. The big one, Historicon, is in July. There is then Fall In! in the Autumn and Cold Wars in the Spring.
Recently the attendance at Cold Wars has been low and it is looking increasingly likely that there will not be a Cold Wars show next year.

Where possible, I like to run a game at each show. I also don’t want to be known as the person that brings the same game to every show. However, it is difficult to have a new game to display at every convention when there are multiple conventions a year. It therefore takes some advanced planning to keep things fresh. In this post I will share my convention game plans up to Historicon 2025.

Historicon 2023

In a couple of weeks I plan to attend Historicon 2023. With the number of big projects that I am working on, I have not had time to put on a totally new game for this convention.
Several years ago I ran the 1651 Battle of Berestechko. Since that time I have painted a lot more cossacks and increased the number of war wagons. I therefore plan to put on a new and improved game of this battle. I have never won an award for my Cossack Uprising project, so hopefully this will be the year for me to get some recognition for it.

I also plan to put on a modern naval game using Harpoon V rules between the US and China. This is a project I have done for me because I enjoy understanding the technology.

Fall In! 2023

The theme of Fall In is “America, Rise to World Power, 1898 to Present”. Again, as time is short, I plan to build on a project that I already have. I plan to utilize my modern British Afghanistan game that I ran at Cold Wars earlier this year. However, I will remove the British and their Forward Operating Base and replace them with US Marines, a convoy and about 15 new buildings. The game is in 28mm and will use Force on Force rules. Below are two picture of my game at Cold Wars and then a picture of some buildings that I started to paint this weekend.
At Historicon I need to purchase about 30 US marine figures and about four HEMTT vehicles for the convey.

Historicon 2024

I am assuming that Cold Wars 2024 will not take place, so Historicon 2024 will be the next convention.

For this show I plan to do a two part game of the modern day Battle for the Senkaku Islands. This game will be a battle between the Chinese and Japanese. Part 1 will be a 1/2400 naval game using Harpoon V rules and Part 2 will be a 20mm (1/72) amphibious assault on the islands.
Many of the vehicles are in an early stage of construction, but here are some work in progress photos:

Fall In! 2024

At the moment I do not have a plan for Fall In! 2024. With my plans for Historicon 2025 being huge, I probably won’t do anything new. So I will need to repeat a game or sit this show out.

Historicon 2025

2025 is the 500th Anniversary of the Battle of Pavia from the Italian Wars. I plan to do the largest game that I have ever put on the table. Separate blog post will cover this topic, but for now here is a picture of one of my Italian Wars games.

This month’s work

This month I have been continuing my Pavia project, but also getting a naval project ready for Historicon in July. This won’t be a long post, but I want to show a few pictures of what I have been working on.

Modern naval project

My modern naval project is set off the coast of Yemen. It is set in 2024, with three Chinese ships, a Type 55, a Type 54A and a support ship carrying out a port visit. In the region, two USN Arleigh Burke class destroyers are carrying out anti-piracy operations. 4,500 miles away, war breaks out across the Taiwan strait, plunging the US and China into war.
The scenario explores some of the most modern naval technology. I will be using the excellent Harpoon V rules to run a game for four experienced Harpoon V players.

The project uses 1/2400 scale models and a ground scale of 1cm = 1nm. I will do a full report on the game after Historicon, but here are a few pictures for now.

The port with Chinese ships leaving
A closer view of the port
Container cranes are 3D printed and purchased from Shapeways
A closer look at the land

Italian wars figures

I have recently painted 24 Italian arquebusiers and 28 Landsknecht arquebusiers. This is just the start of my push in painting extra figures for the battle of Pavia. Next on the painting bench are 60 French heavy cavalry (archers to support the gendarmes). These figures will bring the total French heavy cavalry to 150.

Italian and Landsknecht arquebusiers

28mm Afghanistan Force on Force

Yesterday we play tested the modern 28mm Afghanistan Force on Force scenario for Cold Wars 2023. The scenario involved various Taliban units trying to attack the 3rd Para British Forward Operating Base.

The game result was that the Taliban inflicted heavy casualties on the two units of Afghan National Police. Eventually, the British forced the Taliban to withdraw under heavy fire. The British remained within the defenses of the Forward Operating Base rather than coming out to engage the Taliban at close quarters.

As a result of the play test I will be modifying some of the initial deployment positions and adjusting some of the victory conditions. I want to encourage the British player to be more aggressive.

I took most of the photos below before the game started, showing the initial table set up. As I was busy running the game, there are less photos once the game commenced. As a result there are not many images of the actual combat.

Photos of the battle.

An MQ-9 Reaper drone’s view of the board. The FOB on the left and the market town on the right.
Inside the Forward Operating Base – the HESCO bag and barbed wire perimeter can be seen,
The Base entrance guarded by a unit of Afghan National Police.
The gas station on the edge of town.
The market in full swing
The fruit and veg stand.
An Arial view of the other end of the market.
Tea time in the market.
Looking down the market street, with the Taliban taking a roof top position.
Taliban troops in, and above the market.
Taliban rushing past the fish and meat stalls.
Some fields at the edge of town.
The builders yard near the fields.
Another view of the builders yard and fields.
Down the back streets.
More back streets
The view across from the Forward Operating Base.
More back street action. The minivan contained a large IED which was never detonated.
Another shot of the minivan with the IED.
The apartments the other end of town, with washing on the line.
Just across from the FOB.

Overall, the play test went very well. The 28mm Afghanistan Force on Force captured the feel of modern combat.

Cold Wars 2023 project update

My Cold Wars 2023 modern Afghanistan project is on a tight schedule. I have a play test in two weeks time and then there is only another two and a half weeks until the convention. the rule set will be Force on Force. This post is just a very short update of some of the things I have been up to for the project.

After the play-test on the 18th February, I will post some pictures of the completed layout.

I still have many things to complete, the most demanding will be painting another 30 Afghan civilians that I am expecting to arrive from Empress Miniatures in the next few days.

As they did not arrive before last weekend, I found that I was short of things to do. So I pulled out two M777 Howitzer kits that have been sitting in my To Do pile. These are from Table Top Tactical Simulations. Although they will not be used in the game, they can provide a scenic piece inside the Forward Operating Base. Over the weekend I managed to assemble, paint, weather and base these huge howitzers.

The lighting for the photo is not great, but the colors do look good in real life. As they are only for scenic effect, I do not need to paint the crew for Cold Wars. The town in the game would be much too close for these guns to be used. Also the game will be full of civilians which would make artillery use impractical.

I also constructed some very nice British vehicles from White Dragon Miniatures. These are two Foxhounds and two Mastiffs. Again these will not be used in the fighting but will be add to the scenery of the FOB.

Foxhounds
Mastiffs

In addition to the civilians, I have a range of scenery to complete. The items include, blue rain barrels, road signs, explosion markers, and a petrol pump. I also have a large Chinook Helicopter that I hope will arrive to carry some SAS troops. If all goes well everything should arrive soon and should be painted for Cold Wars 2023 in March.