Final thoughts about the Battle of Pavia.

This post is to give my final thoughts about the Battle of Pavia, before I move on to my next projects. At some point the game may be put on the table again, but that will not be for at least a few years.

Terrain

Throughout the project I have blogged on my progress. Many of these have covered the design and building of the terrain. Due partly to the size, and partly because I wanted the big reveal at Historicon, I did not post pictures of the entire table laid out. Here are some photos of the terrain. The large table was 12 feet by 12 feet with a central access area replacing the lower portions of the Vernavolo stream. The back table with the city of Pavia, the Five Chapels and the pontoon bridge was 12 feet by 4 feet. With the intermediate walkway the total footprint was 20 feet by 12 feet.

An overview of the table

As it was not possible to layout everything in advance of the convention, I was not totally sure how it would all look and fit. Overall I was very happy with how it came together at the show. Surrounding the table were seven images of the Pavia tapestries which can be seen in the photo above. These images were to show people some of the inspiration for the project.

The one thing that I really thought captured the battle of Pavia was having the walls surrounding the entire park. These walls really set the scene. I was really pleased with the appearance that they gave. However, it will be a long time before I am able to forget the hours spent cutting these walls from foam.

The Castello Mirabello

While the city of Pavia was the backdrop to the game, the Castello Mirabello was the center piece. The building was scratch built from foam.

The walls of the city of Pavia

The city of Pavia provided the backdrop to the game. At home the city looked massive. On the final table it did not look quite as big but was still impressive.

The above two images are the area that represents the Five Chapels. Again these buildings looked massive at home, but they did not overwhelm the table.

Pontoon bridge.

What follows are some other photos of some of the terrain details.

The French camp, defensive sconces and the gabion ring surrounding the city
Some beehives in the city
Artillery positions at the Torre del Gallo and the Casa de Leverei
In the city
In the city

Convention game versus club game

A number of sacrifices were made to allow the game to be played as a convention game rather than a club game. These were made to allow 20 people unfamiliar with the rules to complete a game in four hours. If I were doing the game as a weekend club game I would make a number of changes.

The main compromise was that all of the imperial forces were in the park at the start of Turn 1. This was to allow each player to get into the fight quickly. For the same reason I also deployed the troops of the Duke D’Alencon a lot closer to Mirabello than I would have liked. Ideally they would have been closer to Pavia. The French Gendarmes were also able to move on Turn 1. In the actual battle they took time to get their armor on and mount up.

The upside was that everyone was fighting quickly. The downside was that unlike the actual battle troops were not slowly fed into the fight. I would have preferred that the arquebusiers under the Marquis del Vasto had more time to reach Mirabello before they had to deal with the French Gendarmes.

Slowing everything down would have given more time for the light cavalry battle to take place before the larger Spanish and French units arrived.

Also slowing the game down by limiting the speed that the Imperial forces could file through the wall would have given more time for the French Gendarme battle against the Spanish knights to play out before the landsknechts came into play. There were a lot of heavy cavalry and we really needed more time for this battle to play out.

However, given the limitations I would say that the vast majority of the players had a good time.

Things that went right.

I have seen many after action reports of other people playing the battle of Pavia. The project has been an obsession of mine so I have followed almost anything to do with gaming Pavia. The vast majority of the these have had French victories and declare that it is almost impossible for the Spanish to win on the table top.

After running the game five times at Historicon, I have to respectfully disagree. The Imperial forces won four of the battles and the other one was a draw.

If both forces were facing off in an open field with good ground, the superior numbers and superior quality of the French Gendarmes would make it almost impossible for the Spanish to win. However, that was not the case at Pavia. The terrain confined the movement of the Gendarmes and the February weather made the ground muddy. As the battle went on this mud became worse. Putting rules in that reflected the mud, giving reduced movement and reduced ability for the Gendarmes to defend themselves as they fought on the same ground, really influenced the result. Gendarmes slowly diminished from elite troops to very average troops and the Imperial arquebusiers were easily able to finish them off.

By accounting for both the terrain constraints and the mud, we were able to replicate the actual battle very well.

Also remembering that the Swiss at Pavia, were not the same quality of Swiss at Marignano and Bicocca was important. Giving them realistic stats certainly helped the game be successful.

Photos.

I have done a video after action report that can be viewed here.

This video gives an overview of the history and how the battle developed on the table. For this reason I will not give an after action report here. Instead I will post a number of photos for your viewing pleasure. The images are in no particular order as they come from across the five games that we played.

Conclusions

This project has been my main project for the last two years. Running the game five times at Historicon was great fun but completely exhausting. I was honored to be awarded Best of Show at the convention.
It is time to pack up the Italian Wars and move on to other projects. Although the Italian Wars will come back out in a few years time – possibly the Battle of Marignano. For now though, these are my final thoughts about the Battle of Pavia.

For now I am moving onto the 1813 Battles of Grossbeeren and Dennewitz. I will also be looking at modern drone and electronic warfare in the Ukraine.

3 thoughts on “Final thoughts about the Battle of Pavia.”

  1. A very impressive visual spectacle and a worthy winner.
    Too have looked at various wargames refights of Pavia which usually result in a French victory.
    Mostly, it’s due to allowing the French and Imperialists to deploy as if in an open battle; allowing the French Gensdarmes and Swiss to fight as the highest morale and not factoring in night, terrain and the piecemeal arrival of troops – Pavia in name only.
    While I doubt we will ever know the true story of the battle, it’s only by going back to various sources (including visual) that a better understanding can be reached of what may have happened. Many people just rely on a published scenario.
    Neil

  2. Martyn, there so much there to save and drool over time and time again into the future. I am very interested in the rule mods that you used to reflect the impact of the mud and fatigue on the gendarmes – great food for thought on how to reflect that in the Impetus rules we use.

    I was also interested to see the bases of the heavy handguns (I think from Warlord?) What type of weapon did these represent in the rules?

    And finally I am interested in the source of the very large church at Five Chapels. It is probably too big for anything that we could use – but it does look wonderful.

    I have greatly enjoyed your journey over the past two years and look forward to seeing these out again in some way in the future as well as the 1813 project coming next.
    Richard

  3. A fantastic looking game Martyn, your attention to detail really shows through. The terrain captures the feeling that the main action took place in the Park in front of the city.

    I hope all those figures are going to see action in other Italian wars scenarios? Surely with that terrain you could put on some spectacular sieges!

    Interesting that you note how in many games the French win but not in your version. In the scenario I gamed out we used hidden movement to represent the early morning confusion and it was a pretty comprehensive Imperialist victory.

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